AI Insights · Timothy · July 2025
Top Basketball Games Performance in Saudi Arabia Q2 2025
Explore the performance trends of the leading basketball games in Saudi Arabia during Q2 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2025, the basketball gaming category on unified platforms in Saudi Arabia showcased varying performance metrics. Here's a detailed look at the top five basketball games based on data from Sensor Tower.
Basket Battle by SUPERSONIC STUDIOS LTD saw its weekly downloads fluctuate, peaking at around 10.1K at the start of April and stabilizing around 6.7K by the end of June. Revenue remained minimal, with a notable peak of $6 in early June. Active user numbers started at 106.6K, gradually decreasing to about 88.9K by the quarter's end.
Jump Dunk 3D from Voodoo experienced a modest increase in downloads from 1.2K to 2.0K throughout the quarter. The active user base grew from 5.7K to 4.5K, indicating a slight decline by the end of June.
Bounce Dunk - basketball game, published by SayGames LTD, had weekly downloads ranging from 0.9K to 1.5K, with a consistent active user base around 8.5K. Revenue was sporadic, with a maximum of $6 in late June.
NBA LIVE Mobile Basketball by Electronic Arts reported a decline in weekly downloads, starting at 968 and ending at 884. Revenue peaked at $37 in early April before tapering off. Active users showed resilience, peaking at 9.2K mid-quarter.
Lastly, Basketball Stars™: Multiplayer from Miniclip.com maintained a steady revenue stream, with a high of $626 in mid-April. Downloads remained consistent, hovering around 1.1K, while active users showed a slight decline from 5.3K to 4.3K.
For more insights and detailed analytics, visit Sensor Tower's platform.